
A single forward punch is powerful despite its simplicity, but sometimes he’ll need a crouching kick to hit enemies that crawl across the ground like disembodied hands and fanged worms. Luckily Rick doesn’t need any complicated attacks to take down his foes since the burly brawler has very few to pick from.

From there, Rick is once more made into a killing machine capable of splattering undead creatures with his bare fists or whatever he can find on hand, many of this side-scrolling action game’s regular enemies going down to a single good hit. For months after his failure Rick was haunted by his loss, but soon the same supernatural mask that granted him his powers before tells him Jennifer can be saved and helps him go back to the house to try and revive her. Splatterhouse 2 is the kind of game that gives away a big detail from the previous game, that being that the muscular mask-wearing hero of Splatterhouse wasn’t able to save his girlfriend Jennifer from the horrors of the titular mansion. For that reason, I was willing to give Splatterhouse 2 a shot after its predecessor burned me, the fact it has a password system to return to whatever level you left off on already seeming to bode well for its prospects. A purchasing decision is often more informed than walking up to an arcade machine and putting a few quarters in, so Splatterhouse 2 conceivably would want to make sure it played well so game magazines would review it favorably and people would do more than just rent it for a weekend. However, while that title was developed for the arcade where there was no one policing fairness and the developer’s goal was to get as many quarters from players as possible, games released on home consoles only had to worry about making that first sale that gets them through the door.

When I played the original Splatterhouse arcade game I was disappointed to find that a game with a heavy horror atmosphere that was undermined heavily by its reliance on luck-based difficulty and memorization.
